Thursday, July 24, 2014

Final #2: Monocular Depth Cues

In this exercise I used Grand Theft Auto 4 to show examples of monocular cues.

Atmospheric Perspective
As you can notice from the picture, the buildings closer to the camera are much more detailed than the skyscrapers that are in the far distance. 

Lighting and Shading 
I highlighted three areas of the picture where the shading is very noticeable due to the lighting in the room. The walls have different shades of color to show where the light sources come from. 

Linear Perspective
In this picture I highlighted the road that noticeably gets narrower and narrower due to linear perspective. 

Occlusion
You can notice in this picture how because the character are tree in the camera frame you are unable to see the whole wall across the street. The figures occlude part of the wall. 

Size Differences
I highlighted a car close to the camera and one further away. The one closest to the camera is much bigger than the one further away. 

Texture Density
I used the window panels of this building to represent texture density. As you can see from the highlighted section of the picture, it seems the higher on the building you look the density of the windows seems to increase.

This is a Final exercise to show examples of Monocular Depth Cues from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://immersiveeducation.org/@/bc/

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