Tuesday, July 29, 2014

Final #3: Group 3D Building Project

Final House From Ariel View
This is the final house made in secondlife as part of a 3d group building project. I personally constructed the outdoor porch area on the back of the house overlooking the ocean with a few other outdoor items on the porch (buckets and an animal). Below that is the learning ladder performed with applicable objects created. . It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

Progress







Final #4: High Resolution Avatar

Final
 This is the final custom high resolution avatar created in MakeHuman. I could not find where the custom skins are to import my face over in order to customize the avatar's face. I understand the process but could not locate the source skin so I defaulted to a premade face. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

Progress 

Thursday, July 24, 2014

Final #2: Monocular Depth Cues

In this exercise I used Grand Theft Auto 4 to show examples of monocular cues.

Atmospheric Perspective
As you can notice from the picture, the buildings closer to the camera are much more detailed than the skyscrapers that are in the far distance. 

Lighting and Shading 
I highlighted three areas of the picture where the shading is very noticeable due to the lighting in the room. The walls have different shades of color to show where the light sources come from. 

Linear Perspective
In this picture I highlighted the road that noticeably gets narrower and narrower due to linear perspective. 

Occlusion
You can notice in this picture how because the character are tree in the camera frame you are unable to see the whole wall across the street. The figures occlude part of the wall. 

Size Differences
I highlighted a car close to the camera and one further away. The one closest to the camera is much bigger than the one further away. 

Texture Density
I used the window panels of this building to represent texture density. As you can see from the highlighted section of the picture, it seems the higher on the building you look the density of the windows seems to increase.

This is a Final exercise to show examples of Monocular Depth Cues from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://immersiveeducation.org/@/bc/

FINAL PROJECT: BUILDING MY IMMERSIVE LIBRARIES/MUSEUM

Was a difficult process and could not quite figure out the links but was able to place pictures of mine within the world. I tried to put them near each other in a organized format. 







IMMERSIVE LIBRARIES AND MUSEUMS.

Immersive Libraries and Museums. Immersive Education website  http://JiED.org 
The Journal of Immersive Education (
Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)) is the source for the information below.

The Libraries and Museums Technology Group is a branch of the Immersive Education that I have talked about in an earlier blog. It is a group of professionals from iED who have come together in the iED world to grow the library and museum access. They also incorporate new technologies to existing traditional museums and libraries. The professionals work together and exchange ideas on the best ways to be constructive in connecting the virtual setting with museums and libraries.

With these professionals working together and exchanging ideas online virtual libraries and museums will improve and become more innovative. They will also be able to address both the builders of these tools and the users.By being able to address both parities they will receive the feedback to continue the growth of these virtual sites.

The uses of these programs will  be varied and will allow students opportunities to learn from first hand resources. The site allow students to use tools they would have never been able to access previously.  For instance students learning about Shakespeare can again access to the original depiction of Macbeth, something they may have never been able to see otherwise.

This is a tool that will be useful for years to come for students of all ages. With all the tools that are available for use and the way that iED allows the communication between scholars from around the country, the growth for this learning tool is limitless.